If you’ve dabbled in games development at all, chances are you’ve come across Game Maker. Depending on the circles you run in you may have heard good or bad things about it – you may even have tried it yourself and formed your own opinion. Personally, like anyone else I ever remember talking to about it, my opinion on Game Maker is largely negative, and while I could see it being viable prototyping tool, I would always prefer to use something like XNA or LWJGL with a simple, ready-implemented framework.
I’ve also seen many a terrible Mario clone and other poor Game Maker game – probably a result of the application’s ease of use making it attractive to young or unskilled creatives. But I’m not spending my time typing this just to beat a dead horse, no. I’m here to introduce you to a shining example of what any tool can produce in the right hands.
Hyper Princess Pitch Review
Daughter of the Goddess of Explosions, cannon in hand and an unending supply of explosive bricks as ammunition, Pitch sets off to the North Pole with her flying, legless companion Cat Strike to give the good Mecha Santa and his robotic elves what for. What for? For not giving her any presents, that’s what.
Hyper Princess Pitch is a top-down arcade shoot-em-up in the vein of Smash TV and Operation Carnage, created by Daniel Remar and distributed for free alongside his other work, including Iji, and the fantastic Hero Core. It, like most of his games, was created using Game Maker, but you’ll see no shabby handiwork here.
As you probably guessed a paragraph ago (unless you’re skip-reading) the setting, and general wackiness of the characters play a big part in making the game so entertaining. Pitch is a likable anti-hero – even if her motivation is somewhat disagreeable – and her mother, who resides in a secret place, is an absolute riot. Pitch makes vocal remarks during gameplay of just the right frequency and variety to be entertaining rather than annoying, while her mother… uh – things explode when she talks. Mecha Santa is also pretty rad.
The graphics portray everything aptly with a bright, pixely style and no visible flaws. They’re not ground breaking by any means but they’re certainly attractive, and never bland. Explosions are very nicely drawn and animated, which is good since they’re a central feature. I don’t think I really want to play a game ever again unless re-spawning after death causes an explosion. There are rainbows, sparks, varied projectiles, colourful props and different tile-sets per level. Overall there’s a lot going on; over-the-top is the name of the game, but it never seems out-of-place
Enemies are also colourful, varied, and a little more creative than might be expected from a Christmas-themed game: shiny baubles, trains, UFOs, gun-turrets, tanks, sleds and insane, metal doppelgangers to name but a few. In some rooms you are assaulted by swarms of elves, while others contain only three or four larger enemies. Bosses are especially impressive; they’re the standard, room-filling fare, but their attack patterns are well-refined, inventive, and very interesting – more-so when final attacks are enabled for the hardest two difficulty settings. The third boss – whatever the hell it is – makes good use of the environment, advancing on you constantly and occasionally blasting the central platform with a massive laser, forcing you onto the sidelines.
That is, unless you make use of a special trick. Pitch may be all for explosions and general, long-ranged carnage, but she’s not above wrestling moves when the situation calls for them. Your main arsenal consists of an explosive-brick machine-gun, an ice-thrower (which also destroys yellow projectiles), and a slow-firing gun that fires little, bouncing bits of rainbow. These are all useful under different circumstances, but if you get in a pinch you can also hit up-down-left-right or up-down-right-left quickly to execute a block. Projectiles that hit you during a block won’t hurt, but large enemies will. Interestingly though, if a smaller enemy touches you, you’ll execute a pile-driver on it, culminating in a powerful explosion when you and your foe impact the ground. Various power-ups will aid you along the way, including obvious candidates such as power, triple and speed, hyper, and the super-rare x, y,z power-ups. Some of these override your main weapon completely, while others differ based on what weapon you have equipped. All of this can lead to a very tactical form of play, or just a whole lot of awesome-looking fun.
At this point I’d like to say that Pitch even controls well, but that’d be pushing it. Instead I’ll emphasize that she doesn’t control badly. You move her using the arrow keys on your keyboard, fire with x and cycle weapons with z. Your weapons fire in the direction you last walked in, but by switching direction while firing you can continue to fire while back-pedaling or side-stepping. This is a bit strange at first, but something I’m familiar with from some older games (don’t ask me to name any). Although it takes a while, this actually feels quite natural once you get used to it, but I still haven’t gotten the hang of the key combination for a pile-driver. Up-down-left-right, up-down-left-right. I actually like the fact that it’s difficult to execute this powerful move, but it is endlessly frustrating when you fail, especially since you have to be right next to enemies already in order for it to be effective. Wielding a hyper power-up actually enables you to perform a pile-driver at the touch of a button, but it isn’t often useful once you have a golden bricks or a rainbow laser.
Actually, that’s my only minor gripe with Hyper Princess Pitch, and it hasn’t hindered my enjoyment of the game past the first five minutes or so. There’s enough variety, challenge, humour and content here to keep you busy for quite a long time, and it’s all delivered for free, not even requiring an installation. Level design is solid, and non-linear, as you usually have two doors to choose from at the end of each room. The difficulty curve is perfect, and the game comes with a large selection of difficulty settings, each of which unlocks a new pro tip upon completion. I can almost complete the last regular difficulty setting, and I’ll probably still draw enjoyment from the game until I can complete it fully. There is a hidden difficulty setting harder than that, but you need to have some pretty l337 skills to even get through the front door.
I highly recommend Hyper Princess Pitch. It’s hard not to recommend free games, I know, but if you remember Smash TV, enjoy retro arcade shoot-em-ups, or just want to cause a lot of cool explosions without any complicated premise, you should check this out. If you want a simple, challenging arcade experience, and have fond memories of limited lives and real GAME OVERs, you have to check this out.