I’ve been quiet here for a while now, having been officially admitted into the UK games industry after the summer of my graduation. That summer I was offered a position as a Junior Programmer at Radiant Worlds to work on their then-secret project SkySaga: Infinite Isles, which has since seen announcement, and extensive Closed Alpha Testing. Years later, having seen this project go through many changes and come so far since the time when I joined, this week brought the sad news that development is being placed on hold indefinitely.
During my time with Radiant Worlds I’ve had the opportunity to work in a wide variety of systems in a beautiful 3D game with real-time action, and great creative scope for players. It’s more than I had hoped for as a graduate programmer; I feel very lucky to have had the scope of experience I have within this project, and to have worked with such a friendly and talented team. Direct, player-facing gameplay systems have always been my favourite part of game development, and here I have had ample opportunities to work with those systems, including in character control, combat, animation and UI; but I have also worked closely with designers, ensuring that they have the knobs and levers they need, and lending a technical insight where required.
SkySaga may be on hold, but right now the company lives on, and in this time of uncertainty I, like many others here, am taking the opportunity to stretch my technical-legs a little – to investigate current technologies, and consider what skills I may need for future projects. I intend to stay on the road that I have started, remaining within the games industry come rain or shine. The team here is talented, and even if we are divided, I know that we will cross paths frequently in our professional lives.
Check out the videos below for an impression of what we have achieved over the last few years.