Okay, it wasn’t all that bad. The theme was ‘Alone’, as I had hoped, and we had plenty of good ideas to play with before coming up with a really good concept, that almost panned out. I’m back at home now, having had a couple more days rest since then, and looking back at what we made from the outside, it’s really not bad. You can play our finished game here. Problems? Well, we started out completely unprepared, had to whip together tile engine out of thin air and make do with poorly outlined classes as we resorted to sloppy coding far too early. We’re planning on entering again at the next opportunity though, as a team or as individuals, with all the knowledge and experience garnered from this first attempt. It can only get better.
Being back at home is also giving me real opportunity to stress test the laptop I bought a few months back from PCSPECIALIST, and I am very impressed. Devil May Cry 4 looks better than it does on an Xbox 360 (dated, perhaps, but still a damn pretty game), the keyboard is spaced perfectly and tap taps in a satisfying manner, the screen is crisp, bright, perfect, and the battery life isn’t at all bad if you’re just browsing. With this I look forward to the rest of my christmas break spent searching for work placements, getting a head start on DirectX for next semester – and playing a few games of course.
Now that I’m perfectly work-free for the time being, I WILL get around to updating the other pages around here, though I won’t be able to get a video of my software renderer up until I get access to my desktop, or one of the labs computers – my laptop isn’t quite good enough to deal with video recording and software rendering at the same time. I also have a few pictures of my PSP dev work that I took on my phone, directly from the ghosty, reflective, crappy screen of a PSP in the over-lit labs, but I may be able to clean these up enough for show.
I’ll be back soon, with a massive drill.