Status Update 2017

I’ve been quiet here for a while now, having been officially admitted into the UK games industry after the summer of my graduation. That summer I was offered a position as a Junior Programmer at Radiant Worlds to work on their then-secret project SkySaga: Infinite Isles, which has since seen announcement, and extensive Closed Alpha Testing. Years later, having seen this project go through many changes and come so far since the time when I joined, this week brought the sad news that development is being placed on hold indefinitely.

During my time with Radiant Worlds I’ve had the opportunity to work in a wide variety of systems in a beautiful 3D game with real-time action, and great creative scope for players. It’s more than I had hoped for as a graduate programmer; I feel very lucky to have had the scope of experience I have within this project, and to have worked with such a friendly and talented team. Direct, player-facing gameplay systems have always been my favourite part of game development, and here I have had ample opportunities to work with those systems, including in character control, combat, animation and UI; but I have also worked closely with designers, ensuring that they have the knobs and levers they need, and lending a technical insight where required.

SkySaga may be on hold, but right now the company lives on, and in this time of uncertainty I, like many others here, am taking the opportunity to stretch my technical-legs a little – to investigate current technologies, and consider what skills I may need for future projects. I intend to stay on the road that I have started, remaining within the games industry come rain or shine. The team here is talented, and even if we are divided, I know that we will cross paths frequently in our professional lives.

Check out the videos below for an impression of what we have achieved over the last few years.

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A Note of Intent

Aaargh.

I decided I wasn’t going to bother posting another update here until I’d settled back into uni and sunken my teeth into some fresh projects I could write about. I suddenly find myself almost two-months into the final year of my degree and I’ve been rather too busy to give it a second thought.

So here’s a note of intent: I will, sooner or later, make a proper post about this semester’s projects, before the semester is concluded, including my dissertation project, which was signed off by my supervisor last week and is now awaiting my full attention…after two more urgent deadlines. For now, I’ll just leave a brief list of what I’m currently working on:

1. An essay on the sufficiency of services provided by modern operating systems for accessing detailed information about gaming peripherals [due two weeks from now – yikes!].

2. A Unity game about parkour and painting. Think Jet Set Radio meets Mirror’s Edge meets Tony Hawks Underground. This is a team project with three other programmers from my course, and seven artists from the University of Derby’s Computer Games Modelling and Animation course [due sometime around the end of the semester].

3. For my dissertation project I am to be investigating the posibility of applying various AI techniques to the board/card game The Resistance. This may include search trees and evolutionary techniques, and I will be using the competition framework and bots provided by AiGameDev.com last year.

These are the things I’ll be posting about and/or creating new pages for here when I get chance. All the other stuff I do I’ll likely post about elsewhere if I even have the time to continue doing things other than eat, sleep, and code.

I cook some nowadays, and bake a little; I still study Korean, and I’m trying to snatch back the graphic design and art skills I used to have. But I’d like to keep this blog focussed more on programming, and the larger projects I undertake.